Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
31633
?
26248
?
26186
?
36307
?
10880
?
18538
?
16923
?
25555
?
15792
?
24435
Total damage to objectives
26128
35748
9506
23660
4769
3942
39816
2362
2865
972
Total damage to buildings
8630
1606
4287
11676
2164
3942
0
2362
2865
850
Total damage shielded
0
0
0
0
0
0
0
0
0
1162
Total heals on teammates
0
0
0
736
17407
0
0
0
0
1668

Abilities usage

in numbers

Infected Bonesaw (Q)

119xpressed

Heart Zapper (W)

16xpressed

Blunt Force Trauma (E)

7xpressed

Maximum Dosage (R)

6xpressed

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Dr. Mundo

Toughest Matchups

These champions counter Aatrox
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Trundle
58.0%
293 Matches
?
Warwick
55.5%
200 Matches
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Gwen
54.7%
419 Matches
?
Fiora
54.7%
214 Matches
?
Aatrox
53.1%
520 Matches
?
Yone
53.1%
350 Matches
?
Ornn
52.4%
372 Matches
?
Riven
51.3%
226 Matches
?
KSante
51.2%
213 Matches
?
Gnar
51.1%
235 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
52.6% WR(10109 Matches)
?
?
52.3% WR(5219 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.46% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Dr. Mundo
?
Sett
0.60KDA15.00
0.27%Kill Participation0.44%
19Vision Score11
18,538Damage Dealt31,633
3Max CS Advantage36
41CS in First 10 Minutes63

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue64,012G
Difference+12,697G
Red51,315G
?
14,745G
?
12,849G
?
11,057G
?
16,022G
?
9,339G
4,291G
2,374G
203G
5,999G
236G
10,454G
?
10,475G
?
11,260G
?
10,023G
?
9,103G
?